Tuesday, 24 May 2011

3d dots move along with Javascript


3d dots move along with Javascript

Save the blow code with .html extension and see the 3d dots rotating along with the mouse cursor.


<html>
<head>
<title>Rotating 3D Cube in JavaScript</title>
<style type="text/css">
body{background:#000;color:#FF0;height:100%;margin:0;padding:0;width:100%;}
b{position:absolute;}
a{color:gold;}
a:hover{color:#FF0;}
address{bottom:10px;font-family:Georgia;font-style:normal;position:absolute;right:10px;text-

align:right;}
</style>
</head>
<body onmousemove="a = event.clientX / 99; b = event.clientY / 99;">

<script type="text/javascript">

/* I wrote this script in a few minutes just for fun. It's not made to win any
   competition. */

var dimension = 1, a = 0, b = 0, i = 27;
while (i--) document.write('<b id="l' + i + '">+</b>');

function f()
{
    i = 0;
    for (x = -dimension; x <= dimension; x += dimension)
        for (y = -dimension; y <= dimension; y += dimension)
            for (z = -dimension; z <= dimension; z += dimension)
            {
                u = x;
                v = y;
                w = z;
                u2 = u * Math.cos(a) - v * Math.sin(a);
                v2 = u * Math.sin(a) + v * Math.cos(a);
                w2 = w;
                u = u2; v = v2; w = w2;
                u2 = u;
                v2 = v * Math.cos(b) - w * Math.sin(b);
                w2 = v * Math.sin(b) + w * Math.cos(b);
                u = u2; v = v2; w = w2;
                var c = Math.round((w + 2) * 70);
                if (c < 0) c = 0;
                if (c > 255) c = 255;
                s = document.getElementById('l' + i).style;
                s.left = 300 + u * (w + 2) * 50;
                s.top  = 300 + v * (w + 2) * 50;
                s.color = 'rgb(' + c + ', ' + c + ', 0)';
                s.fontSize = (w + 2) * 16 + 'px';
                /* The Digg users missed depth sort, so here it is. */
                s.zIndex = Math.round((w + 2) * 10);
                i++;
            }
}

/* Using a timer instead of the onmousemove handler wastes CPU time but makes
   the animation much smoother. */
setInterval('f()', 17);

</script>
</body>
</html>



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